About

We are a visual learning company that supports business innovation, strategic planning, and collaborative design—
both onsite and online.

learn more
| contact us

Learn to Scribe. Change the World.

Search

Vimeo Twitter LinkedIn Flickr  Blog RSS Blogger
Sign up! Become a part of our community of friends.

Social Media
Powered by Squarespace
Subscribe
Archive
« PowerPoints the Matter: US Secretary of Evil | Main | '92 LA Burning: Woman + Son Cross Still-Burning Street »
Tuesday
May082007

Getting the Whole Spimey Backstory

As sensor technology becomes cheaper to deploy, and the metadata embedded therein and broadcast therefrom becomes richer and more detailed, we approach a time in which every tennis shoe and ham sandwich has its own backstory.

We can know whether the pig in the sandwich had a happy life, or, more important, if it was exposed to harmful bacteria or unethical farming practices.

In his book Shaping Things, Bruce Sterling makes much of the emerging product form tagged with his self-created neologism... spime.

These are "material instantiations of an immaterial system, digitally manufactured things from virtual plans." In layman's terms, these are objects that can be manufactured, tracked, interacted with and recycled through digital systems embedded in the object and the environment. Now, knowing a product's backstory is emerging as a core principle of commerce.

[Listen to Sterling's discription of spime here. Or watch the oddly unnerving interview segment, SpimeTime on Rocketboom.com.]
Article Photo

Principle 1: The Backstory

As the public gains interest and personal investment in living more sustainably, knowing the backstory becomes increasingly important. Whether it's food, lifestyle products, building materials -- most everything in the designed or built environment -- a big part of making good choices involves knowing where things come from, what's inside them, and how they got to point of use. If we know the backstory as consumers, we can make good choices; and if businesses and designers know they'll have to tell the story of their product, they make sure it's a story someone would want to hear.

PrintView Printer Friendly Version

EmailEmail Article to Friend

Reader Comments

There are no comments for this journal entry. To create a new comment, use the form below.

PostPost a New Comment

Enter your information below to add a new comment.

My response is on my own website »
Author Email (optional):
Author URL (optional):
Post:
 
Some HTML allowed: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <code> <em> <i> <strike> <strong>